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吴李曾
设计模式之观察者模式 设计模式之观察者模式
The Observer Pattern defines as one-to-many dependcy between objects so that when one object changes state, all if its depends are notified and updated automatically.
2020-04-20
List集合 List集合
public interface List extends Collection
2020-04-17
算法之数列求值1.1 算法之数列求值1.1
给定数列 1, 1, 1, 3, 5, 9, 17, …,从第 4 项开始,每项都是前 3 项的和。求第 20190324 项的最后 4 位数字。
2020-04-16
Map集合 Map集合
public interface Map
2020-04-13
设计模式之策略模式 设计模式之策略模式
The Strategy Pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
2020-04-12
设计模之命令模式 设计模之命令模式
The Command Pattern encapsulates a request as an object, thereby letting you parameterize other objects with different requests, qucue or log requests, and support undoable operations.
2020-04-11
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